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‘Saros’ Catches Off the PS5’s DualSense Tricks

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Spoiler for the first thing you see in the upcoming game Saros: It’s a bunch of words.

Key facts

Summary

The letters type out one by one onto the screen, spelling out some world-building that gives context to kick off the game’s story. Since the launch of the PlayStation 5, Sony’s DualSense controllers have enabled haptic feedback that developers can use to make the controller vibrate in the right way to communicate the feel of what is happening on the screen. Saros, launching on April 30, is developed by Housemarque, a Finnish studio owned by Sony. “Back when we started Returnal, we almost felt a responsibility—because we were a launch window title for PlayStation 5—what can you do with this hardware?” Louden tells WIRED. As it did with Returnal, Housemarque has developed its newest game to take full advantage of the PlayStation 5’s DualSense controllers.

Read full article at Wired →