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labs.ycombinator.com ran AI agent swarms in Minecraft and Mindustry

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Ada’s settlement plan, from the archived shared machine.

They built a system around fishing, cooking, routing, and delivering the fish, which was roughly:.

Key facts

Summary

Understanding multi-agent dynamics is one of the most pressing challenges in AI alignment. The team teamed up with Olam Labs, which builds multi-agent environments for frontier labs, to run a series of experiments in Minecraft and Mindustry. Minecraft is a natural environment for studying swarm behavior. The team wanted long-running agents that could play Minecraft. This gives attributes of a frontier agentic harness like Hermes, OpenClaw, and their own QM in-game. Github.com/yc-software/minecraft-agent-harness.

Read full article at labs.ycombinator.com →

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