Nvidia · Jensen Huang · GPT · Engadget
Every DLSS release since 2018 has had broadly the same, single job: make games run faster
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DLSS 4.5 with Dynamic Multi Frame Generation, announced at CES back in January, draws 23 out of every 24 pixels on screen through that combined pipeline, according to NVIDIA.
Key facts
- DLSS 4.5 with Dynamic Multi Frame Generation, announced at CES back in January, draws 23 out of every 24 pixels on screen through that combined pipeline, according to NVIDIA
- NVIDIA announced DLSS 5 at its GTC conference on March 16, describing the fall release as its most significant graphics breakthrough since real-time ray tracing was launched in 2018
- The situation reignited on August 28, when an early leak of NVIDIA's DLSS 5 escaped through an early-access PC copy of NBA 2K27 and modders began forcing it into games that were never meant to run it
- The company claims it runs in real time at up to 4K, and CEO Jensen Huang called the technology "the GPT moment for graphics" during NVIDIA March GTC event
Summary
NVIDIA calls it the biggest graphics breakthrough since ray tracing; critics call it an AI slop filter. NVIDIA announced DLSS 5 at its GTC conference on March 16, describing the fall release as its most significant graphics breakthrough since real-time ray tracing was launched in 2018. The situation reignited on August 28, when an early leak of NVIDIA's DLSS 5 escaped through an early-access PC copy of NBA 2K27 and modders began forcing it into games that were never meant to run it. Every DLSS release since 2018 has had broadly the same, single job: make games run faster. DLSS 5 is much different in that it alters the image itself.