← Back to KHAO

Nvidia · Jensen Huang · GPT ·

Every DLSS release since 2018 has had broadly the same, single job: make games run faster

2 min read

Compiled by KHAO Editorial — aggregated from 1 source. See llms.txt for citation guidance.

◌ Single Source

Nvidia's logo outside its Santa Clara headquarters.

DLSS 4.5 with Dynamic Multi Frame Generation, announced at CES back in January, draws 23 out of every 24 pixels on screen through that combined pipeline, according to NVIDIA.

Key facts

Summary

NVIDIA calls it the biggest graphics breakthrough since ray tracing; critics call it an AI slop filter. NVIDIA announced DLSS 5 at its GTC conference on March 16, describing the fall release as its most significant graphics breakthrough since real-time ray tracing was launched in 2018. The situation reignited on August 28, when an early leak of NVIDIA's DLSS 5 escaped through an early-access PC copy of NBA 2K27 and modders began forcing it into games that were never meant to run it. Every DLSS release since 2018 has had broadly the same, single job: make games run faster. DLSS 5 is much different in that it alters the image itself.

Read full article at Engadget →

#Nvidia #Jensen Huang #GPT