Intel · AMD · Rust · YouTube · Tom's Hardware
Walk through a 3D cyberpunk city built purely from ASCII characters
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Key facts
- A multiplayer Doom tribute implements raycasting and sprite projection as a stack of SQL views, reaching roughly 30 FPS at 128 x 64
- A first-person Backrooms game for the 1994 Sega 32X runs on a raycasting engine written from scratch in C and SH-2 assembly
- Desktop sessions render 180 columns by 80 rows, or 14,400 character cells, in 10px Consolas at nine pixels per row
- Touch devices drop to 48 rows and between 96 and 168 columns, and the Rust engine uses a separate 160 by 112 profile
Summary
Intel VP Robert Hallock sets Nova Lake expectations, teases return to Raptor Lake for DDR4 platforms. Benchmarking AMD's BC-250, offering Steam Machine-like performance at half the price. AMD splits Zen 7 into three EPYC families for 2028 and starts selling server CPUs by the agent. The page fetches ascii-city-engine_bg-DqjAhqbp.wasm, a 283KB module that reserves 1,152KB of linear memory at startup and reports an engine version of 0.1.0 when instantiated outside the browser.