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Open Source · Nvidia ·

The primary challenge in building physical AI systems is data availability

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Large language models (LLMs) and vision-language models (VLMs) can be trained on internet-scale datasets, but robotics and physical AI systems do not have the same advantage.

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Summary

Figure 1: Humanoid robot locomotion simulation. The primary challenge in building physical AI systems is data availability. Collecting this kind of data in the real world is slow, expensive, risky, and sometimes impractical due to the destructive nature of the tasks. Earlier robotics simulators were often used primarily to debug geometry, test controllers, or visualize robot motion. Training computer: A large GPU cluster used to process data and train foundation AI models.

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