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Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

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Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets in.

Zero Hour running natively on Apple Silicon Macs, iPhone, and iPad, campaign, skirmish, and Generals Challenge, with touch controls built for RTS (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom).

Key facts

Summary

Built on EA's GPL v3 source release via fbraz3/GeneralsX (which did the heavy lifting of the macOS/Linux port, this fork adds the iOS/iPadOS port and a set of engine fixes). Clone, build, get assets, play:. On top of the macOS prerequisites: full Xcode (signed into your Apple ID), brew install xcodegen, and a (free or paid) Apple Developer team. Long sessions on iPad can be killed by iOS for memory (~3 GB+ resident); the app exits to the home screen with no dialog. Session logs (current + previous) are in the Files app under the game's folder.

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