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Marathon’s second season is a chance for Bungie to turn things
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In the volatile world of live-service shooters, the game needs to stop wasting players’ time.
Key facts
- The reporter felt a massive weight lift off their shoulders, nearly 185 hours of playtime and the reporter had managed to complete Marathon ’s pinnacle activity
- In the volatile world of live-service shooters, the game needs to stop wasting players’ time
- Earlier this month, the reporter finally achieved the elusive goal the reporter had set for themselves in Bungie’s Marathon
- The reporter had been playing Marathon virtually every day since it launched in March, and colleagues needed to put it down
Summary
Earlier this month, the reporter finally achieved the elusive goal the reporter had set for themselves in Bungie’s Marathon. The reporter had been playing Marathon virtually every day since it launched in March, and colleagues needed to put it down. Treating a Bungie game like it’s a grueling second job is nothing new. The reporter will admit: Characterizing how you play an online video game as if it’s a toxic relationship is probably an indication that the problem is more with me than the game. The magic of Bungie game design is marrying deep systems with unparalleled gunplay and incredible art direction.