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Dungeons & Desktops: Building a procedurally generated roguelike with GitHub Copilot CLI

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The reporter got nerd-sniped into the GitHub Copilot CLI Challenge and made a questionable decision: the reporter turned their codebase into a roguelike dungeon.

Key facts

Summary

It started with a simple prompt: Build a GitHub CLI extension in Go that takes the current repository and turns it into a playable roguelike dungeon, with dungeons generated with BSP . The result is GitHub Dungeons, a terminal game that generates a dungeon from your codebase. Rooms, corridors, and enemies, all built from your repo and rendered right in your terminal. Fun fact: /yolo (“you only live once”) is a Copilot CLI command (an alias for /allow-all ). Roguelikes trace back to games like Rogue in the 1980s, terminal-based adventures where each run generated a new dungeon, and death meant starting over.

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